I’m not a gamer.
I don “play video games” at all.
When I think of video games, I think about how the gameplay works and how much I like to learn about how to do things.
I love it when a game has a story or a theme or a story line that makes me feel like I’m in a place where I can really “see” the world and how it works.
But that’s not the only thing that keeps me from playing video games.
There’s another thing I love about video games: the people involved.
When it comes to making a game, I can’t imagine that I could make one if it weren’t for people like myself who have been around video games for a long time.
And, frankly, the ones who are in charge of making video games and telling us how to play them are people like me.
I’m talking about people like you, the people who play video game, the folks that write about video game journalism.
It’s an incredibly important industry to the people that make it.
As you read about some of the top game writers in the world today, they’re doing their best to be a part of that culture and help shape the way games are played.
The people behind the video games that you love and who love games, we’re not going to get to know them because they don’t live in your neighborhood.
We’re not coming to visit them and we’re certainly not going into their homes and we certainly aren’t going to talk to them.
I would like to make that clear.
But we do know their stories.
And they’re not just about the games they love.
They’re also about the people and communities who make those games.
They know about your frustration, their frustration, your anxiety, their pain, their anger.
And when we hear about a game like Watch Dogs, it’s really easy to see that people’s stories are not what’s behind the games.
When people say Watch Dogs is about violence and misogyny, we can easily understand that.
It has that same story line and it does that very, very well.
But when we look at what it’s about, we realize that’s what the game is about.
It doesn’t have the story of a woman getting gunned down in a game world.
It just has a very specific story about the way that video games are about people.
When we talk about video gaming and women, it doesn’t mean that we’re only talking about the stories that women tell.
We know that a lot of the game communities are really inclusive.
We have a lot more women in the game industry than we do men.
We are also seeing more women get involved in gaming in a big way.
But for the most part, we just don’t hear a lot about it.
The fact is that, in the video game industry, we don’t often hear about what’s going on in the communities of people making games.
And it’s that silence that keeps the games we love from being able to speak to us.
So I’m going to try to help fill that void by speaking about the gaming community and the video gaming industry, as a whole.
And I’m hoping to start by talking about women and the things that happen to them in games.
We live in an age where, in an increasingly sexist society, it is harder to be seen and heard in games than it used to be.
The biggest game companies are still a lot bigger than they used to have to be, and that means they are still going to make the most games.
The best game companies have the most money, the biggest studios and the biggest budgets.
The games we play are still about money.
It was always about making money for them.
Nowadays, the game companies can make games for less money than ever.
The developers of games are often made to look good by being on television, but that’s a small part of the story.
I want to talk about some things that make video games a little more interesting.
When you think about the game that you’re playing, you think of your favorite characters, the stories you’re told and the challenges you face.
When the story doesn’t fit that, there’s no way for you to really “get” what’s happening in the story line.
You’re left to just listen to the voice on the other end of the phone or look at the game in your own home.
But if the story that you think is playing in your head doesn’t feel right, that’s when you really need to step back and ask yourself what’s actually happening in that story.
What’s happening is a story, right?
And you’re not listening to that story because you want to, but because you’re trying to understand the world around you.
If you’re interested in making a video game about gender or racial issues, you’re probably not going be listening to the same story that’s being told in your games.
In many ways, video games have always been about how